Class Guide 32

Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.

How it works

The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.

Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.

Starting class The last seat
Novice where everyone begins

Nothing is required. Seven roads branch from here.

Grandmaster 31 / 31

Opens only after mastering the other thirty-one classes

5 players stand there now.

Blade 5 classes Ruh

Growth caps by branch

HP 999 MP 200 STR 200 VIT 200 INT 100 MEN 100 AGI 150
Swordsman step 1

STR 30 VIT 10

On promotion STR +40 VIT +20 MEN +30

Downswing Strikes once at 1.8x · 4 MP

Preceding class: Novice

Swordlord step 2

STR 50 VIT 30

On promotion STR +100 VIT +80 INT -10 MEN +60 AGI +50

One Cut Strikes once at 2.4x · 8 MP

Preceding class: Swordsman

Blade Saint step 3

STR 50 VIT 40 INT 40 MEN 50 AGI 50

On promotion STR +60 VIT +120 INT +120 MEN +80 AGI +20

Chain Cut 4.2x as many hits this turn · a locked body at 25% · 10 MP

Preceding class: Swordlord

Tyrant Blade step 3

STR 50 VIT 50 INT 50 MEN 50 AGI 50

On promotion STR +80 VIT +80 INT +60 MEN +60 AGI +60

Pressing Blade Strikes once at 3x · a locked body at 30% · 12 MP

Preceding class: Swordlord

Last Fencer step 4

STR 50 VIT 50 INT 50 MEN 50 AGI 50

On promotion STR +140 VIT +100 INT +140 MEN +100 AGI +100

Last Cut Goes past their guard at 3.2x · poison at 40% · 15 MP

Preceding class: Blade Saint / Tyrant Blade