Class Guide 32

Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.

How it works

The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.

Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.

Starting class The last seat
Novice where everyone begins

Nothing is required. Seven roads branch from here.

Grandmaster 31 / 31

Opens only after mastering the other thirty-one classes

5 players stand there now.

Faith 5 classes Eso

Growth caps by branch

HP 800 MP 400 STR 100 VIT 200 INT 160 MEN 180 AGI 140
Acolyte step 1

MEN 30

On promotion VIT +40 INT +50

Prayer Recovers 1.9x (your MEN + 25% of your gear defence) in health · 5 MP

Preceding class: Novice

Holyblade step 2

STR 50 MEN 30

On promotion STR +120 VIT +80 INT +20 MEN +60 AGI +20

Gathering Light Recovers 2.4x (your MEN + 25% of your gear defence) in health · 8 MP

Preceding class: Acolyte / Swordsman

High Priest step 2

MEN 50 AGI 50

On promotion STR +40 VIT +60 INT +80 MEN +60 AGI +20

Blessing Recovers 2.9x (your MEN + 25% of your gear defence) in health · 8 MP

Preceding class: Acolyte

Guardian step 3

STR 50 VIT 50 INT 50 MEN 50 AGI 50

On promotion STR +100 VIT +100 INT +10 MEN +50 AGI +80

Hold Each use cuts damage taken for the rest of the fight by 30% more (up to 75%) · 9 MP

Preceding class: Holyblade

Saint step 3

VIT 30 INT 50 MEN 50 AGI 20

On promotion STR +60 VIT +100 INT +100 MEN +60 AGI +20

Reaping Recovers 2.4x (your MEN + 25% of your gear defence) in health · poison at 35% · 11 MP

Preceding class: High Priest / Holyblade