Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.
How it works
The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.
Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.
Nothing is required. Seven roads branch from here.
Opens only after mastering the other thirty-one classes
5 players stand there now.
INT 30 MEN 10
On promotion INT +50 MEN +40
Kindle Lands 0.6x (your INT + 64% of your gear attack) directly · 5 MP
Preceding class: Novice
STR 50 VIT 10 INT 30
On promotion STR +30 INT +80 MEN +60
Charged Blade Lands 0.5x (your INT + 64% of your gear attack) directly · 7 MP
Preceding class: Mage / Swordsman
INT 50 MEN 20
On promotion STR +20 VIT -20 INT +140 MEN +100 AGI +40
Bolt Lands 0.9x (your INT + 64% of your gear attack) directly · a stopped mouth at 40% · 8 MP
Preceding class: Mage
INT 50 MEN 40
On promotion STR -20 VIT +80 INT +100 MEN +100 AGI -20
Calling Lands 0.8x (your INT + 64% of your gear attack) directly · a stopped mouth at 45% · 7 MP
Preceding class: Mage
VIT 50 INT 50 MEN 50
On promotion STR +60 VIT +60 INT +120 MEN +100 AGI +60
Spear of Reason Lands 2.6x (your INT + 64% of your gear attack) directly · a stopped mouth at 45% · 12 MP
Preceding class: Sorcerer / Spirit Caller / Spellblade
