Class Guide 32

Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.

How it works

The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.

Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.

Starting class The last seat
Novice where everyone begins

Nothing is required. Seven roads branch from here.

Grandmaster 31 / 31

Opens only after mastering the other thirty-one classes

5 players stand there now.

Sorcery 5 classes Eso

Growth caps by branch

HP 500 MP 999 STR 100 VIT 120 INT 250 MEN 250 AGI 170
Mage step 1

INT 30 MEN 10

On promotion INT +50 MEN +40

Kindle Lands 0.6x (your INT + 64% of your gear attack) directly · 5 MP

Preceding class: Novice

Spellblade step 2

STR 50 VIT 10 INT 30

On promotion STR +30 INT +80 MEN +60

Charged Blade Lands 0.5x (your INT + 64% of your gear attack) directly · 7 MP

Preceding class: Mage / Swordsman

Sorcerer step 2

INT 50 MEN 20

On promotion STR +20 VIT -20 INT +140 MEN +100 AGI +40

Bolt Lands 0.9x (your INT + 64% of your gear attack) directly · a stopped mouth at 40% · 8 MP

Preceding class: Mage

Spirit Caller step 2

INT 50 MEN 40

On promotion STR -20 VIT +80 INT +100 MEN +100 AGI -20

Calling Lands 0.8x (your INT + 64% of your gear attack) directly · a stopped mouth at 45% · 7 MP

Preceding class: Mage

Sage step 3

VIT 50 INT 50 MEN 50

On promotion STR +60 VIT +60 INT +120 MEN +100 AGI +60

Spear of Reason Lands 2.6x (your INT + 64% of your gear attack) directly · a stopped mouth at 45% · 12 MP

Preceding class: Sorcerer / Spirit Caller / Spellblade