Class Guide 32

Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.

How it works

The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.

Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.

Starting class The last seat
Novice where everyone begins

Nothing is required. Seven roads branch from here.

Grandmaster 31 / 31

Opens only after mastering the other thirty-one classes

5 players stand there now.

Fist 3 classes Ruh

Growth caps by branch

HP 750 MP 300 STR 150 VIT 150 INT 150 MEN 150 AGI 150
Fist Monk step 1

VIT 30

On promotion STR +40 VIT +50

Chain Strike 2.6x as many hits this turn · 4 MP

Preceding class: Novice

Fist Master step 2

STR 30 VIT 50 INT 20

On promotion STR +100 VIT +100 INT -10 MEN +60 AGI +40

Barrage 4.5x as many hits this turn · 7 MP

Preceding class: Fist Monk

Fist King step 3

STR 50 VIT 50 MEN 50 AGI 50

On promotion STR +125 VIT +140 INT -30 MEN +100 AGI +60

Burst 5.7x as many hits this turn · a locked body at 35% · 11 MP

Preceding class: Fist Master