Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.
How it works
The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.
Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.
Nothing is required. Seven roads branch from here.
Opens only after mastering the other thirty-one classes
5 players stand there now.
STR 30 AGI 40
On promotion STR +40 VIT +10 AGI +40
Thrust Goes past their guard at 1.7x · 4 MP
Preceding class: Novice
STR 10 VIT 30 MEN 30 AGI 30
On promotion STR +60 VIT +20 INT +20 MEN +60 AGI +60
Charge Goes past their guard at 2.2x · 6 MP
Preceding class: Spearman
STR 30 VIT 30 INT 20 MEN 10 AGI 10
On promotion STR +120 VIT +120
Raise the Wall Each use cuts damage taken for the rest of the fight by 36% more (up to 75%) · a locked body at 30% · 5 MP
Preceding class: Spearman
STR 30 VIT 20 INT 30 MEN 30 AGI 40
On promotion STR +100 VIT +80 INT -20 MEN -20 AGI +100
Rush Strikes once at 2.8x · a locked body at 35% · 7 MP
Preceding class: Lancer / Ironclad
STR 50 VIT 50 INT 50 MEN 50 AGI 50
On promotion STR +140 VIT +100 INT +10 MEN +100 AGI +60
Vanguard 5.7x as many hits this turn · 14 MP
Preceding class: Berserker
