Class Guide 32

Everyone starts as a Novice. Master it and all seven roads open at once; after that, the roads you have walked open the next ones.

How it works

The stats are the minimum needed to move into that class. All five must be met, while only one of the preceding classes is required.

Skill effects here are base values without gear options. Values with your Skill power option are on your Character page.

Starting class The last seat
Novice where everyone begins

Nothing is required. Seven roads branch from here.

Grandmaster 31 / 31

Opens only after mastering the other thirty-one classes

6 players stand there now.

Bow 3 classes Ruh

Growth caps by branch

HP 650 MP 400 STR 200 VIT 70 INT 150 MEN 100 AGI 250
Archer step 1

VIT 25 MEN 10 AGI 30

On promotion STR +20 MEN +40 AGI +40

Weak Point Goes past their guard at 1.6x · 4 MP

Preceding class: Novice

Tracker step 2

STR 35 VIT 50 INT 20 MEN 50 AGI 50

On promotion STR +100 MEN +80 AGI +100

Chain Shot 4.5x as many hits this turn · 8 MP

Preceding class: Archer

Sniper step 3

STR 50 VIT 50 INT 20 MEN 50 AGI 50

On promotion STR +100 VIT +10 INT +20 MEN +120 AGI +100

Pierce Goes past their guard at 2.8x · poison at 40% · 10 MP

Preceding class: Tracker