Odds

The odds on everything that involves luck. These numbers are read from what the game actually uses.

Where cash meets chance

Boosters, expansions and packages are all fixed. You know what you get before you pay.

Four things carry odds: tempering paid for with cash, ascension, rolling a gear option, and premium gear packs. All four are set out below.

Strengthening gear floor 5%

Paid in gold and materials, or in cash. The odds are the same either way. Each step is harder than the last, and they never fall below the floor. Up to +4, a failure does not destroy the piece.

Strengthening gear
Step Chance cost (gold)
+1 95% 10,000
+2 89% 11,500
+3 83% 13,224
+4 77% 15,208
+5 71% 17,490
+6 65% 20,113
+7 59% 23,130
+8 53% 26,600
+9 47% 30,590
+10 41% 35,178
+11 35% 40,455
+12 29% 46,523
+13 23% 53,502
+14 17% 61,527
+15 11% 70,757
+16 5% 81,370

A forge guard keeps the piece from burning when a strike fails. Only the guard is spent; the piece stays as it was. It does not change the odds themselves.

Rolling gear options 800 cash per roll

One option is rolled at random onto a single piece. Whatever was on it is lost.

There are 21 kinds, each equally likely. Grade odds are below.

Rolling gear options
Grade Chance Any one option
Low 42% 2%
Mid 26% 1.24%
High 17% 0.81%
Prime 9% 0.43%
Fabled 4.5% 0.21%
Mythic 1.5% 0.07%
Ascension 200 cash per roll

Attempted with cash. A success raises your ascension by one step; cash is spent either way. A draw of 7 from 0 to 50 succeeds, so the chance is 1 in 51 at every step.

A success multiplies by the step count itself. At 10 steps that is 20.03x. There is no last step, but each further step adds less than the one before.

The multiplier applies only to the power and defence of the gear you wear. It does nothing bare-handed. In exchange the gear also grows heavier by half as much, which costs you agility.

Your inborn ceilings for strength, vitality, intellect, spirit and agility widen by the same measure. The new room fills in as you level.

Each failed attempt still pays 13,074 gold. There is no last step.

With an Ascension Guarantee (30-day pass) active, 100 failures in a row return the cash spent on them (20,000 cash) as free cash, once per 30-day pass. The ascension odds (1 in 51) are the same whether or not you have one.

Ascension
Step Multiplier This step adds
to 1 2.38× 2.38×
to 2 3.95× 1.66×
to 3 5.66× 1.43×
to 4 7.48× 1.32×
to 5 9.39× 1.26×
to 6 11.39× 1.21×
to 7 13.45× 1.18×
to 8 15.59× 1.16×
to 9 17.78× 1.14×
to 10 20.03× 1.13×
Premium gear packs

Each pack gives one premium-exclusive tier 15–20 item. The tier is rolled first, then an item kind is chosen with equal odds within the slot. Base power is 110, 115, 120, 130, 145 or 165% of the same kind at normal tier 14, rounded up. Weight and intrinsic traits remain equal to tier 14. Items arrive at +0 without an option and can be forged and enchanted later. All three slots share the same tier odds.

With a Gear Pack Guarantee (30-day pass) active, 20 gear packs in a row below tier 19 return the cash spent on them (16,000 cash) as free cash, once per 30-day pass. Pack odds are the same whether or not you have one; the chance of 20 packs in a row below tier 19 is 29%.

Premium gear packs
Tier Chance Each Weapon kind Each Armour⁠·Charm kind
Tier 15 42% 6% 14%
Tier 16 26% 3.71% 8.67%
Tier 17 17% 2.43% 5.67%
Tier 18 9% 1.29% 3%
Tier 19 4.5% 0.643% 1.5%
Tier 20 1.5% 0.214% 0.5%
Gear Options
Gear Options
Line Low Mid High Prime Fabled Mythic
Attack Gear attack +1% Gear attack +4% Gear attack +8% Gear attack +15% Gear attack +27% Gear attack +46%
Defense Gear defence +4% Gear defence +8% Gear defence +16% Gear defence +28% Gear defence +48% Gear defence +83%
Agility Gear agility +5% Gear agility +9% Gear agility +21% Gear agility +38% Gear agility +62% Gear agility +102%
Weight Gear weight -6% Gear weight -16% Gear weight -32% Gear weight -54% Gear weight -88% Gear weight -100%
Crit rate Critical chance +2% Critical chance +4% Critical chance +8% Critical chance +13% Critical chance +21% Critical chance +32%
Armour pierce Ignores 6% of enemy defence Ignores 13% of enemy defence Ignores 21% of enemy defence Ignores 30% of enemy defence Ignores 38% of enemy defence Ignores 43% of enemy defence
Crit damage Critical damage +49% Critical damage +82% Critical damage +131% Critical damage +196% Critical damage +294% Critical damage +458%
Lifesteal Returns 6% of damage dealt as health Returns 11% of damage dealt as health Returns 20% of damage dealt as health Returns 29% of damage dealt as health Returns 43% of damage dealt as health Returns 63% of damage dealt as health
Damage taken Takes 4% less damage Takes 6% less damage Takes 11% less damage Takes 16% less damage Takes 23% less damage Takes 34% less damage
Extra hits +9% strikes per turn +17% strikes per turn +30% strikes per turn +48% strikes per turn +70% strikes per turn +96% strikes per turn
Retaliation Strikes back for 3% of damage taken Strikes back for 6% of damage taken Strikes back for 11% of damage taken Strikes back for 18% of damage taken Strikes back for 29% of damage taken Strikes back for 45% of damage taken
Poison 4% chance to poison on hit 7% chance to poison on hit 13% chance to poison on hit 20% chance to poison on hit 29% chance to poison on hit 41% chance to poison on hit
Skill resist 5% less damage from enemy skills and 5% chance to shrug off ailments 11% less damage from enemy skills and 11% chance to shrug off ailments 19% less damage from enemy skills and 19% chance to shrug off ailments 31% less damage from enemy skills and 31% chance to shrug off ailments 45% less damage from enemy skills and 45% chance to shrug off ailments 58% less damage from enemy skills and 58% chance to shrug off ailments
Dodge 3% chance to evade a strike 5% chance to evade a strike 9% chance to evade a strike 15% chance to evade a strike 24% chance to evade a strike 35% chance to evade a strike
Blunting −12% enemy strikes per turn −24% enemy strikes per turn −42% enemy strikes per turn −66% enemy strikes per turn −97% enemy strikes per turn −133% enemy strikes per turn
Execute +20% damage to foes under 50% health +39% damage to foes under 50% health +69% damage to foes under 50% health +108% damage to foes under 50% health +167% damage to foes under 50% health +255% damage to foes under 50% health
Revive Rise once at 6% health when felled Rise once at 10% health when felled Rise once at 15% health when felled Rise once at 22% health when felled Rise once at 32% health when felled Rise once at 48% health when felled
Regeneration +1% health each turn +1% health each turn +2% health each turn +2% health each turn +3% health each turn +5% health each turn
Skill trigger +3%p +6%p +12%p +19%p +30%p +44%p
Skill power +16% +33% +57% +92% +144% +226%
Affliction +10%p chance skills afflict (poison if they have none), ignores MEN and lasts 1 turn longer +20%p chance skills afflict (poison if they have none), ignores MEN and lasts 1 turn longer +35%p chance skills afflict (poison if they have none), ignores MEN and lasts 2 turns longer +52%p chance skills afflict (poison if they have none), ignores MEN and lasts 3 turns longer +74%p chance skills afflict (poison if they have none), ignores MEN and lasts 4 turns longer +99%p chance skills afflict (poison if they have none), ignores MEN and lasts 5 turns longer

Crit rate starts at 10% and crit rate options add on top of it (up to 100%). A critical hit deals ×2 damage, plus the crit damage option. Your current values are under Stat effects on the Character page.

Attack, defence, agility and weight options apply to all equipped gear, whichever slot they sit on. Attack is based on the weapon, defence on the armour, agility on the accessory's power (forging included), and weight on the total weight of all equipped gear (forging included). Each option is calculated separately and then added. The order of calculation is under Gear calculation in the Rules.

Gear from hunting

At most one piece of gear drops per fight. Rows are rolled from the top and the first hit ends the roll, so the odds below are the real ones for that order. When a slot and tier hit, one of the listed kinds drops at even odds.

Old Tower
Gear from hunting · Old Tower
Gear Chance Each kind
Tier 9 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceRusted Old Blade · Rusted Old Dagger · Rusted Old Knuckles · Decayed Old Bow · Decayed Old Staff · Rusted Old Spear · Rusted Old Mace 0.12% 0.0171%
Tier 9 Armour · Mail⁠·Robe⁠·PlateRusted Old Chain · Frayed Old Robe · Rusted Old Plate 0.12% 0.04%
Tier 9 Charm · Token⁠·Necklace⁠·BraceletBroken Old Seal · Broken Old Necklace · Broken Old Bracelet 0.12% 0.0399%
Deep Cave
Gear from hunting · Deep Cave
Gear Chance Each kind
Tier 11 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceBlade of the First · Dagger of the First · Knuckles of the First · Bow of the First · Staff of the First · Spear of the First · Mace of the First 0.03% 0.0043%
Tier 11 Armour · Mail⁠·Robe⁠·PlateMail of the First · Robe of the First · Plate of the First 0.03% 0.01%
Tier 11 Charm · Token⁠·Necklace⁠·BraceletSeal of the First · Necklace of the First · Bracelet of the First 0.03% 0.01%
Tier 10 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceNameless Blade · Nameless Stiletto · Nameless Gauntlets · Nameless Bow · Nameless Staff · Nameless Spear · Nameless Mace 0.2% 0.0285%
Tier 10 Armour · Mail⁠·Robe⁠·PlateNameless Mail · Nameless Robe · Nameless Plate 0.199% 0.0665%
Tier 10 Charm · Token⁠·Necklace⁠·BraceletNameless Mark · Nameless Necklace · Nameless Bracelet 0.199% 0.0663%
Tier 9 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceRusted Old Blade · Rusted Old Dagger · Rusted Old Knuckles · Decayed Old Bow · Decayed Old Staff · Rusted Old Spear · Rusted Old Mace 0.695% 0.0993%
Tier 9 Armour · Mail⁠·Robe⁠·PlateRusted Old Chain · Frayed Old Robe · Rusted Old Plate 0.69% 0.23%
Tier 9 Charm · Token⁠·Necklace⁠·BraceletBroken Old Seal · Broken Old Necklace · Broken Old Bracelet 0.685% 0.228%
Fallen Keep
Gear from hunting · Fallen Keep
Gear Chance Each kind
Tier 12 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceKeepstone Greatsword · Keepstone Stiletto · Keepstone Gauntlets · Keepstone Longbow · Keepstone Staff · Keepstone Pike · Keepstone Mace 0.03% 0.0043%
Tier 12 Armour · Mail⁠·Robe⁠·PlateKeepstone Plate · Keepstone Robe · Keepstone Plating 0.03% 0.01%
Tier 12 Charm · Token⁠·Necklace⁠·BraceletKeepstone Seal · Keepstone Necklace · Keepstone Bracelet 0.03% 0.01%
Tier 11 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceBlade of the First · Dagger of the First · Knuckles of the First · Bow of the First · Staff of the First · Spear of the First · Mace of the First 0.25% 0.0357%
Tier 11 Armour · Mail⁠·Robe⁠·PlateMail of the First · Robe of the First · Plate of the First 0.249% 0.0831%
Tier 11 Charm · Token⁠·Necklace⁠·BraceletSeal of the First · Necklace of the First · Bracelet of the First 0.249% 0.0828%
Tier 10 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceNameless Blade · Nameless Stiletto · Nameless Gauntlets · Nameless Bow · Nameless Staff · Nameless Spear · Nameless Mace 0.892% 0.127%
Tier 10 Armour · Mail⁠·Robe⁠·PlateNameless Mail · Nameless Robe · Nameless Plate 0.884% 0.295%
Tier 10 Charm · Token⁠·Necklace⁠·BraceletNameless Mark · Nameless Necklace · Nameless Bracelet 0.876% 0.292%
Black Marsh
Gear from hunting · Black Marsh
Gear Chance Each kind
Tier 13 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceFen-Sunken Blade · Fen-Sunken Dagger · Fen-Sunken Knuckles · Fen-Sunken Bow · Fen-Sunken Staff · Fen-Sunken Spear · Fen-Sunken Mace 0.03% 0.0043%
Tier 13 Armour · Mail⁠·Robe⁠·PlateFen-Sunken Mail · Fen-Sunken Robe · Fen-Sunken Plate 0.03% 0.01%
Tier 13 Charm · Token⁠·Necklace⁠·BraceletFen-Sunken Seal · Fen-Sunken Necklace · Fen-Sunken Bracelet 0.03% 0.01%
Tier 12 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceKeepstone Greatsword · Keepstone Stiletto · Keepstone Gauntlets · Keepstone Longbow · Keepstone Staff · Keepstone Pike · Keepstone Mace 0.25% 0.0357%
Tier 12 Armour · Mail⁠·Robe⁠·PlateKeepstone Plate · Keepstone Robe · Keepstone Plating 0.249% 0.0831%
Tier 12 Charm · Token⁠·Necklace⁠·BraceletKeepstone Seal · Keepstone Necklace · Keepstone Bracelet 0.249% 0.0828%
Tier 11 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceBlade of the First · Dagger of the First · Knuckles of the First · Bow of the First · Staff of the First · Spear of the First · Mace of the First 0.892% 0.127%
Tier 11 Armour · Mail⁠·Robe⁠·PlateMail of the First · Robe of the First · Plate of the First 0.884% 0.295%
Tier 11 Charm · Token⁠·Necklace⁠·BraceletSeal of the First · Necklace of the First · Bracelet of the First 0.876% 0.292%
Last Cliff
Gear from hunting · Last Cliff
Gear Chance Each kind
Tier 14 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceBlade Beyond the Cliff · Stiletto Beyond the Cliff · Gauntlets Beyond the Cliff · Bow Beyond the Cliff · Staff Beyond the Cliff · Spear Beyond the Cliff · Mace Beyond the Cliff 0.03% 0.0043%
Tier 14 Armour · Mail⁠·Robe⁠·PlateMail Beyond the Cliff · Robe Beyond the Cliff · Plate Beyond the Cliff 0.03% 0.01%
Tier 14 Charm · Token⁠·Necklace⁠·BraceletSeal Beyond the Cliff · Necklace Beyond the Cliff · Bracelet Beyond the Cliff 0.03% 0.01%
Tier 13 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceFen-Sunken Blade · Fen-Sunken Dagger · Fen-Sunken Knuckles · Fen-Sunken Bow · Fen-Sunken Staff · Fen-Sunken Spear · Fen-Sunken Mace 0.25% 0.0357%
Tier 13 Armour · Mail⁠·Robe⁠·PlateFen-Sunken Mail · Fen-Sunken Robe · Fen-Sunken Plate 0.249% 0.0831%
Tier 13 Charm · Token⁠·Necklace⁠·BraceletFen-Sunken Seal · Fen-Sunken Necklace · Fen-Sunken Bracelet 0.249% 0.0828%
Tier 12 Weapon · Sword⁠·Dagger⁠·Knuckles⁠·Bow⁠·Staff⁠·Spear⁠·MaceKeepstone Greatsword · Keepstone Stiletto · Keepstone Gauntlets · Keepstone Longbow · Keepstone Staff · Keepstone Pike · Keepstone Mace 0.892% 0.127%
Tier 12 Armour · Mail⁠·Robe⁠·PlateKeepstone Plate · Keepstone Robe · Keepstone Plating 0.884% 0.295%
Tier 12 Charm · Token⁠·Necklace⁠·BraceletKeepstone Seal · Keepstone Necklace · Keepstone Bracelet 0.876% 0.292%
Receding Shore
Gear from hunting · Receding Shore
Gear Chance Each kind
Tier 14 Weapon · Bow⁠·SpearBow Beyond the Cliff · Spear Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · MailMail Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · NecklaceNecklace Beyond the Cliff 0.884% 0.884%
Salt Plain
Gear from hunting · Salt Plain
Gear Chance Each kind
Tier 14 Weapon · Spear⁠·DaggerSpear Beyond the Cliff · Stiletto Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · PlatePlate Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · TokenSeal Beyond the Cliff 0.884% 0.884%
Broken Ark
Gear from hunting · Broken Ark
Gear Chance Each kind
Tier 14 Weapon · Staff⁠·MaceStaff Beyond the Cliff · Mace Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · RobeRobe Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · NecklaceNecklace Beyond the Cliff 0.884% 0.884%
Sunken Sanctuary
Gear from hunting · Sunken Sanctuary
Gear Chance Each kind
Tier 14 Weapon · Mace⁠·StaffMace Beyond the Cliff · Staff Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · RobeRobe Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · TokenSeal Beyond the Cliff 0.884% 0.884%
Valley of Shadow
Gear from hunting · Valley of Shadow
Gear Chance Each kind
Tier 14 Weapon · Dagger⁠·BowStiletto Beyond the Cliff · Bow Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · MailMail Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · BraceletBracelet Beyond the Cliff 0.884% 0.884%
Lions' Den
Gear from hunting · Lions' Den
Gear Chance Each kind
Tier 14 Weapon · Knuckles⁠·SwordGauntlets Beyond the Cliff · Blade Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · PlatePlate Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · BraceletBracelet Beyond the Cliff 0.884% 0.884%
Fiery Furnace
Gear from hunting · Fiery Furnace
Gear Chance Each kind
Tier 14 Weapon · Sword⁠·MaceBlade Beyond the Cliff · Mace Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · PlatePlate Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · BraceletBracelet Beyond the Cliff 0.884% 0.884%
Fountains of the Deep
Gear from hunting · Fountains of the Deep
Gear Chance Each kind
Tier 14 Weapon · Staff⁠·KnucklesStaff Beyond the Cliff · Gauntlets Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · RobeRobe Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · NecklaceNecklace Beyond the Cliff 0.884% 0.884%
Outer Darkness
Gear from hunting · Outer Darkness
Gear Chance Each kind
Tier 14 Weapon · Dagger⁠·SwordStiletto Beyond the Cliff · Blade Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · MailMail Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · TokenSeal Beyond the Cliff 0.884% 0.884%
Bottomless Pit
Gear from hunting · Bottomless Pit
Gear Chance Each kind
Tier 14 Weapon · Spear⁠·KnucklesSpear Beyond the Cliff · Gauntlets Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · PlatePlate Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · BraceletBracelet Beyond the Cliff 0.884% 0.884%
Lake of Fire
Gear from hunting · Lake of Fire
Gear Chance Each kind
Tier 14 Weapon · Sword⁠·BowBlade Beyond the Cliff · Bow Beyond the Cliff 0.9% 0.45%
Tier 14 Armour · MailMail Beyond the Cliff 0.892% 0.892%
Tier 14 Charm · NecklaceNecklace Beyond the Cliff 0.884% 0.884%

When a value changes this page changes with it — the numbers are read from the game, not written here by hand.