Updates that are live in the game. Times are Korea time (KST).
Oct 19
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v0.4.28
Daily quest swaps are here. Once a day, you can swap one quest whose reward you have not collected for another with 1 promo point; the number of rewards you can collect each day stays the same. For the days the arena just does not appeal.
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v0.4.27
The Ascension panel now shows attack, defence, health, total gear weight, effective agility, hits per turn and Power before and after the next step, and the Forge's "If the enhancement succeeds" now includes total gear weight and effective agility too. Weigh the gains and costs before you press the button.
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v0.4.27
The Forge and the drop-rate page now explain what attack, defence, agility and weight options are based on, and the Rules gained a Gear calculation section. Shop gear totals and the ascension health gain now match the values used in battle. A weight option on a zero-weight accessory was never idle.
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v0.4.27
Many more actions now appear in the Live Feed and the Live Log: logging in, changing hunting grounds, starting auto-hunt, equipping gear, starting crafts, duel challenges, check-ins, planting, diplomatic proposals and more that used to go unrecorded. Somewhere, someone is changing their gear right now.
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v0.4.27
A "Live Log" now runs down the right side of the PC screen. Trades, crafts, enhancements, class changes and more appear the moment they happen, no refresh needed. You can now watch other people's enhancement rolls live.
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v0.4.27
"Where I Stand" on the PC screen has moved under "The Top Ten" on the left. The top ten and your own rank now sit on one board. The people to look up to and your own spot, all at a glance.
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v0.4.26
Crafts you make yourself at the Workshop can now land a great success: each item has a 5% chance to give one extra, and finished crafts show "Great success +N". Commission crafts do not get it. Busy hands ahead for the cooks.
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v0.4.26
Gear in your bag that would raise your Power if equipped now shows "Equip: Power +N". You can see how much stronger you get before trying it on. Your bag now drops the hint first.
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v0.4.25
The auto-hunt waiting bubble now shows how many more hunts until your next level. The Next goal line has moved right under the stage, and reaching a sprout goal now pops a celebration on the stage. The sprout EXP badge also updates the moment you level up. Something to watch while the monster does its makeup.
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v0.4.24
New characters now earn 9× hunting EXP while at level 1, so the first level-up and the level 2 reward (pick a weapon) arrive in about a minute. From level 2 on, nothing changes. Your first weapon now comes faster than a cup of instant noodles.
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v0.4.23
The Esoruh index now updates every hour. It still moves at most 30% in a day, and the change on the Live screen is now shown against 24 hours ago. House prices and other values that follow the index change hourly as well. The index now clocks in on the hour.
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v0.4.19
You can now change or reserve your class while a cloud hunt is running, and the cloud hunt carries on in the same hunting ground afterward. Buttons you can’t use during a cloud hunt now tell you why instead of doing nothing. The finger that switched the cloud off and on at every level 50 can finally rest.
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v0.4.18
Added a “Select other types” button for picking gear to discard in your bag. Gear of a different type from what you have equipped and with lower power is now marked, and one tap selects all of it. You can press it right after “Select weaker gear” too. Gear that is enhanced, has an option or a name, or is locked is never selected. The swordsman who carried seven bows around can finally stand up straight.
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v0.4.17
New characters now get the Sprout Journey. Between the level goals, steps walk you through shops, daily tasks, the arena, fishing and the workyard once each, ten steps in all, with recovery items or bundles along the way. Finish them all to earn the title “Sprout Graduate”. Sightseeing is no longer homework; it is a journey.
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v0.4.17
Daily tasks now have a completion bonus and Weekly rewards. Collect all three tasks in a day for one extra bundle, and reach 3, 5 and 7 such days in a week for more bundles. 5-day weeks also count as collection book achievements, and the hunt screen now tells you when rewards are waiting. The quest board keeper has started memorizing the regulars.
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v0.4.16
Settings now has a Notifications section. You can choose when to be alerted after your auto-hunt stops: 5 minutes (default), 30 minutes, or 1 to 12 hours. The alert that used to ping you over every brief hiccup has finally learned to read the room.
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v0.4.16
Stored EXP now carries over through succession. When the next generation masters Novice and makes its first class change, it gains those levels right away. If you succeeded earlier today, before this change, your stored EXP has been moved to your new generation as well. EXP banked while waiting on a permit as a Grandmaster no longer goes to waste.
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v0.4.16
An "Achievements" tab has been added to the collection book. Reaching milestones in Arena wins and score, Division Cups, Class Trials, Raids, the Sky Ladder, Block Puzzle and the Inn Games, and attendance records them as achievements; each one raises max HP, and completing a group raises all five stats. Achievements you had already reached have been recorded for you. Even a round of Block Puzzle now counts toward your stats.
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v0.4.16
The Collection Book has been added. Gear and loot from hunting, fish you catch, crops from your garden and items made at the workshop are recorded the first time you get them; every entry raises max HP, and completing a set raises all five stats, for good. The book carries over through succession. Tier 9–14 gear you already have has been recorded for you. Even loot you had to leave behind because your bag was full still makes it into the book.
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v0.4.15
EXP earned at level 99 is no longer wasted. It is stored, up to enough to take your next class to level 99, and the moment you change class your level jumps by that much. All those quiet auto-hunts at 99 finally get a paycheck.
Oct 18
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v0.4.15
A tutorial for new characters has been added. From hunting, your bag and the town to nations, the Arena and the Cash Shop, it walks you through the key buttons the first time you open each screen, and you can skip it at any time. The days of searching for the “Hunt once” button are over.
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v0.4.14
A “Credits” link has been added at the very bottom of the screen. Each month, everyone who reached the rank of Member or higher rolls by like the end credits of a film. Popcorn not included.
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v0.4.13
When no hunting ground is remembered, the hunting screen now picks the highest ground you can enter instead of the Grassland. Steps added to a Butler's class path now start with the previous step's hunting ground. The Grassland boars will be startled by sudden veterans a lot less often.
