Patch notes v0.4.37

Updates that are live in the game. Times are Korea time (KST).

See all rules

Oct 10

  • v0.3.73

    If you are hunting bare-handed, the hunting screen now tells you as soon as you have enough gold for your first weapon. Drop by the Weapon Shop before your knuckles give out.

  • v0.3.72

    You can now choose the display mode yourself in Settings (System default, Light mode, Dark mode). Your choice applies to that device only. Contrarian adventurers who go dark by day and light by night are welcome too.

  • v0.3.71

    New characters now see a “Start First Hunt” button on their first screen. One tap takes you to the hunting ground and your first battle begins right away. The grassland monsters had better brace themselves.

  • v0.3.70

    When your phone or PC is set to dark mode, the game screen now shows in dark colors too. Night-time hunters, your screen glow is less likely to give you away.

  • v0.3.68

    Fixed an issue where some browsers showed an old page when you visited the site. On those browsers, the page will refresh once on your next visit. The previous tenant’s boxes are finally out.

  • v0.3.67

    New players now see the Ad Board on the Home screen too. For characters who have not fought yet, it sits below “Head out to the grassland”, so it never gets in the way of the first hunt. Advertisers, the sprouts are watching now.

  • v0.3.66

    Guilds now have a storehouse. Members can put in items from their bag and anyone in the guild can take them out, up to 20 a day together with sending items. Goods that cleared customs in another nation cost a tariff to take, and if the guild disbands, items go back to whoever put them in, under Items to collect. Gold cannot be stored, so the guild leader’s slush fund will have to wait.

  • v0.3.65

    Fixed players on a Cloud hunt showing in the Live “Recent activity” list but missing from the online count. Your body may be away, but if your heart is on the hunting ground, you now count.

  • v0.3.65

    Operators now count toward the online number, and they appear in the “Recent activity” and “People active in …” lists with a mosaic. You can tell an operator is around, but not who.

  • v0.3.64

    A “Right now” row at the top of Home shows your hunting ground, HP and MP, bag slots, rewards to claim and next goal at a glance. New players also see the order hunt → recover → bag → skills & class change, with shortcuts to Sprout Q&A and the Class Guide. Home now answers “so what do I do today?” first.

  • v0.3.63

    The facility tiles on the Town screen are now grouped under “Gear & Trade”, “Rest & Life” and “Bank & More”. A few signposts for anyone lost among twenty-five facilities.

  • v0.3.63

    Public works is now in the Nation menu, and under the Finance, Rule, Diplomacy and War tabs the Nation screen now says who runs that work and what your post is. Fewer “wait, who does this?” moments ahead.

  • v0.3.63

    Wall repair at the Workyard now has its own panel apart from gathering, shown in the order Workyard · Mend the Wall · Public works. No more climbing the wall with an axe still in hand.

  • v0.3.63

    The Law screen now shows patrols and bounties first, with raids in their own “Strike” section below. No more walking in to patrol and seeing the raid button first.

  • v0.3.63

    The Council is now called the Boards (nation rooms keep their “… Council” names), and the writing form has moved into its own panel below the post list. The “Write a post” button at the top takes you straight there. No more being handed a pen before you could read a word.

  • v0.3.63

    The top of the bag now has shortcuts to Work gear, Gear in bag and Account tickets, and the sort rows are split into “Sort items” and “Sort gear” to show what each one applies to. No more digging to the bottom of the bag for your tickets.

  • v0.3.63

    The Standard preparation panel in Class Trials now notes that the same preparation is used for Class Trials, National Incident scouting and the Standard Cup. One packed bag, three destinations — we just never told you.

  • v0.3.62

    Fixed an issue where phones only joined the chat after tapping the chat button. You now join the chat as soon as you enter the game, and new messages after that show up as a count and a preview on the chat button. Phone players can now get their “hi” the moment they walk in.

  • v0.3.61

    Inn Games rankings now show the game you are looking at in the title (e.g. Inn Games ranking · Vulcan). Game screens have “See ranking” and ranking screens have “Play Vulcan”-style links back, and “Full ranking” on the game list is now “Rankings by game”. Fewer people should set out for the Vulcan board and end up lost in the Mosquito Swat one.

  • v0.3.61

    Menus that called the same place by different names now agree: “Classes” is “Class Guide”, the Forge’s “Carry Over” is “Gear Carry Over”, “Territory Map” is “Map & Territory”, and “Notice Board” is “Ad Board”. The clerk who made the new name tags reportedly checked the spelling three times.

  • v0.3.61

    “Grow the town” is now in the town menu, and on phones the More menu shows a line under Remittance, Kitchen, Workshop and Hiring House saying what each does. A few more people may now learn that Remittance sends goods too.

  • v0.3.61

    Fixed section titles hiding under the auto-hunt bar when jumping to promotion, skills or ascension on the character screen, and an empty “Bag” entry in the More menu on phones. The auto-hunt bar has finally learned not to stand in front of other people’s name tags.

  • v0.3.60

    You can now request a succession permit from the succession screen instead of in chat. When a Grandmaster with no permit taps “Request a permit”, they appear under “Waiting for a permit” on the succession screen and next to the issue button on their profile, and the request comes down by itself once someone issues one. Requests stay up for 3 days. Fewer voices should be heard shouting “permit please!” in chat.

  • v0.3.60

    You can now temper gear in your bag at the Forge without putting it on. Your bag’s gear appears under “Bag gear” at the bottom of the Forge, with the same cost, materials, chance and destruction on failure as worn gear. “No need to try it on for me to hammer it,” says the smith, already swinging.

  • v0.3.60

    You can now chip dishes into a town feast instead of gold. Pick a dish from your bag on the inn’s feast board: each one adds its crafting cost to the pot, and once the pot reaches an hour’s worth, the feast begins just as it would with gold. Dishes you chip in are not returned, even if the town disappears. The inn’s cook is now busy taking pots from every guest who walks in.

  • v0.3.60

    The menus have been tidied up. The Block Puzzle tab in Ranking now sits inside the Inn Games tab, Chat moved from its own spot below the Cash Shop in More into the Community menu, and the Consumables, Materials and Gear entries that repeated the bag screen’s tabs were removed from the Bag menu. With a lighter menu board, the inn’s waiter’s arm finally gets a rest.

  • v0.3.60

    Towns now have “Grow the town” among their facilities. Standing in one of your nation’s towns, bring everyday goods (meals, garb, tools): each adds its crafting cost, and every time the total passes the industry investment cost, industry rises by 10. Kings and Treasurers can send goods from the nation storehouse, and lords of towns with 0 industry get a reminder on the home screen. At long last, the clatter of pots can be heard in empty town squares.

  • v0.3.60

    Fixed town income that had piled up being recounted at the new industry level whenever industry rose. Income piled up before industry rises is now counted at the old level. The town treasurer has bought a new abacus.

  • v0.3.60

    You can now rent out houses. When an owner sets a daily rent and lists a house, it appears under “Houses for rent” on that town’s housing screen, and anyone in that town can move in. Rent is collected every day; after a 5% fee the rest goes to the owner’s bank, and a tenant 3 days in arrears is moved out automatically. Tenants also get the house’s workbench and kitchen effects. The town’s estate agent has finally hung up a sign.

  • v0.3.60

    Kings and Treasurers now also see crafting fee aid and town workshops under “What to do next” on the home screen. Only features your nation has never used are shown, and the town workshop line appears only when the treasury can cover the building cost. Two more papers have landed on the Treasurer’s desk.

  • v0.3.60

    Kings, Treasurers and Envoys now see tariffs, nation orders and economic agreements under “What to do next” on the home screen. Only features your nation has never used are shown, and each one disappears once used. Kings also see drafts awaiting their approval, with the time left. Features tucked deep inside the nation screen have finally posted a notice at the palace gate.

  • v0.3.60

    When a supply contract is cut or broken off and will end after the current round, any open amendment now closes at once and the gold held for it is returned. You can also put forward a settlement on such a contract right away. The clerk who kept revising contracts that were already ending has finally put down the pen.

  • v0.3.60

    The Economic agreements panel on the Diplomacy tab of the Nation screen is now an inbox. Envoys can put forward drafts too, and an agreement is concluded once both kings approve the same draft. Counter-offers show what changed, and agreements in effect can be amended or extended. In a dispute, either side can propose a settlement (a payment, or ending the contract), and if none is agreed, the other king can be taken to court. The envoys have finally started clocking in.

  • v0.3.60

    Added Economic agreements to the Diplomacy tab of the Nation screen. When two kings sign a trade agreement, the tariffs their nations charge on each other’s goods drop to the agreed rate; a supply contract sends a set number of meals from the nation storehouse to the partner every day in return for payment. A liege can set vassal terms — a tariff cap and import bans — which apply 7 days later. A declaration of war or an ended alliance ends agreements too. The royal scribes have carved a brand-new seal for the treaties.