Patch notes v0.4.37

Updates that are live in the game. Times are Korea time (KST).

See all rules

Oct 7

  • v0.3.39

    You can now change to a class you have already mastered, as long as you meet its stat and prerequisite requirements. It does not add to your mastery count. Stuck at level 99 just short of your last class? Take the long way round.

  • v0.3.39

    Promo points can now be listed from 1 pt. Withdraw a listing any time before it sells, and unsold points come back on their own when the listing period (1, 3 or 7 days) ends. Listings are no longer a one-way trip.

  • v0.3.39

    Promo points listed on the market still count as held until they sell, so your hunting EXP bonus stays. Listing no longer costs you anything.

  • v0.3.39

    All eight portraits can now be picked in the portrait picker, including roads you have not mastered yet. The days of staring at the same Novice face are over.

  • v0.3.39

    Personal biographies now read like an old scripture, set out in chapters and verses. Longer records span several chapters, each ending with a short reflection. Heirs who kept the same name are shown with their generation. Changing to the same class twenty times now fits in a single verse.

  • v0.3.37

    The Self page has been reorganized. Classes you can change to now come first, while the other class cards and long rule texts are folded away. Tap to open them again. Your scrolling thumb gets a break.

  • v0.3.36

    The Ascension Guarantee has been added to the Ascension panel on the Self page. A long losing streak in ascension can now earn a reward. Turns out a hundred blanks do add up to something.

  • v0.3.35

    The Esoruh Court now has a public defender. Once you are charged, a public defender is assigned and, when the defence period ends, writes a brief based on your defence and screenshots. The prosecutor replies by keeping, narrowing or withdrawing the charges, and the automated court weighs both sides before giving judgment. The accused no longer stands alone.

  • v0.3.35

    The Esoruh Code now includes prison terms. Very serious offences, or a new complaint after a guilty judgment under the same article, can bring a prison term on top of the fine, served in jail once the operator confirms it. Time jailed for one case has a limit, and an appeal never makes the penalty heavier. Complaints filed before the amendment get no prison term. A thick purse no longer keeps you out of jail.

  • v0.3.34

    In the town inspection list in public works, clicking a town name now opens the map with that town selected. Towns you have inspected show when they are due again. The inspectors walk a little lighter.

  • v0.3.34

    The story parts “The vessel you are born with: growth caps” and “Class change and succession” now end with links to related screens: the matching rules, the Class Guide, and the class change, succession and ascension screens. Curious mid-read? Go and see.

  • v0.3.34

    Fixed the skill summary in battle results flashing by or not showing at all during auto hunt. It now appears right below the battle log. You can see whether your skill pulled its weight in auto hunt too.

  • v0.3.33

    The Hiring House now shows when each retainer's contract ends and how long is left. Letting someone go is a separate small button, and the confirmation tells you the time left and the pay you will not get back. The retainer's own screen also shows when the contract ends. Your retainers can breathe easier.

  • v0.3.33

    The story screen now has a table of contents at the top, so you can jump straight to any part. Screen readers can move by part titles too.

  • v0.3.32

    Once you have mastered at least one class, the quest screen shows daily tasks first and folds sprout goals below them. The number of rewards to claim stays visible, and a tap opens the list. Your sprout rewards do not go away.

  • v0.3.32

    The wait before the next ledger audit in public works now counts down while the screen is open, and the start button turns on as soon as it ends. No more refreshing. The ledger keeper finally looks at the clock.

  • v0.3.32

    Selling into a market buy order now tells you how many you are short. A buy order must be filled all at once, and you are told if the item is locked as well. Those 50 in your bag finally count.

  • v0.3.32

    The bank withdrawal box now explains when the purse limit applies. If you owe credit, it shows how much you can withdraw right now and will not accept more.

  • v0.3.31

    Ascension results now come with a forging animation. The number of attempts and the chance per attempt appear in the same box, and you can tap it to see the result right away. A glowing core means success; a cooling one means next time.

  • v0.3.31

    “Use healing items first” in auto hunt is now on from the start. If you turned it off yourself, it stays off. Locked items are never used automatically and show a padlock in the hunt screen's healing list.

  • v0.3.31

    When healing items cannot refill your MP, auto hunt now rests at the inn to refill it. MP no longer stays low when you only carry HP items. The innkeeper looks after your MP too.

  • v0.3.30

    “Use healing items first” in auto hunt now also uses MP items when your MP is below your equipped skill's cost. No more hovering just above 30% MP with neither a skill nor a potion. That Clear Water in your bag finally gets to work.

  • v0.3.30

    Battle results now add one line on your equipped skill: how often it triggered, failed to trigger, or was blocked by low MP, silence or stun. When a fight was all basic attacks, you can now see why.

  • v0.3.30

    Picking a skill on your character page now lines it up against the one you have equipped. Effects show numbers for your current stats and gear, and MP cost and trigger rate include gear options. Skill numbers in “Stat effects” no longer come out too low for ascended characters. Think it over before you press Equip.

  • v0.3.30

    If you are already guarding a town, the daily “Defence” task now completes on its own that day. No need to step down and stand guard again. Holding the line counts.

  • v0.3.29

    The raid screen now has “My raids”: strikes, damage, the share you took and how the purse was split, for your last five raids. Your receipt now stays on the raid screen.