Updates that are live in the game. Times are Korea time (KST).
Oct 5
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v0.2.99
When someone comes back after a while, a sign-in alert pops up on your screen. Tap it to open their ID card, or turn alerts off right from the alert. You may find yourself oddly happy every time a friend shows up.
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v0.2.96
Hover over or tap the shield next to a name on the ID card for a dazzling effect that differs by step. The higher the shield, the bigger the show. If it gets too bright, take a moment to look at a distant mountain.
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v0.2.95
Ascension and practice ascension now offer 500 and 1,000 attempts at once. Once it succeeds, the remaining attempts are not used. Your tired clicking finger gets a holiday.
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v0.2.95
Practice ascension has been added to the ascension panel. Roll as many times as you like, or until success, at the real odds without spending cash; the cash it would have cost and the gold paid back are shown too. A practice success does not raise your step. Try not to use up all your luck in practice.
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v0.2.94
Luxury watch prices now follow top hunting income and change every day at midnight. Every price moves by the same ratio so that the most expensive regular watch costs 30 days of the #7 hunter's income; with this update every watch costs about 1.6 times as much as before. If the price changes while the purchase window is open, you will be asked to confirm the new price. The harder the top hunters grind, the snootier the watches get.
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v0.2.92
The Rule tab now has a national agenda and citizen proposals. The king can register up to 3 agenda items for the term and assign who handles each, and treasury spending on a target town along with its industry and durability changes is tallied from the treasury ledger automatically. Citizens can submit and support proposals, and the king and officials adopt them or put them on hold with a reason. The king's election pledge is shown on the Rule tab too. "What is the king even doing?" The ledger answers now.
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v0.2.89
The "Gear from hunting" table on the Odds page now lists gear names, and you can search by name. It narrows the table to the hunting grounds and odds for that piece, and tells you where to get gear that does not drop from hunting. Half-remembered names welcome.
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v0.2.87
After a succession, your heir's first screen now opens with a "Succession result" panel: the purse, savings, gear and title you inherited at a glance, with shortcuts to change your title and portrait. Settling the estate now takes one page.
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v0.2.85
The succession screen and the succession priest now mention that titles and your partner carry over, and correctly list what stays behind (consumables and materials in your bag, mastered classes and skills) and that you start again at level 1. The priest no longer skips the fine print.
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v0.2.85
Titles now survive succession: your heir can pick any title earned by earlier generations, and the one you wore carries over. Family honour is now an heirloom.
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v0.2.84
Passing on with a permit now plays a scene on your heir's first screen: two bloodlines twine into one, ending with the new generation's name and caps. A family milestone deserves a little fanfare.
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v0.2.83
Forge gear cards now show "If the upgrade succeeds": how your attack, defence, HP, hits per turn and power change after one successful upgrade (meals and potions left out). No more swinging the hammer by eye.
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v0.2.82
Each generation now raises the bonuses a class change adds. The first generation stays the same; from the second on they grow by 0.1× per generation (penalties stay the same). Your ancestors finally show up in the numbers.
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v0.2.82
The class change confirmation now shows the range your stats can land in right after the change. Anything cut at 80% of a cap is listed in the result, and bonuses that may be cut are marked with *. Less calculator work before you click.
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v0.2.82
Home and your profile now show which stats are near their caps, and the class change panel shows the rough average your stats settle around when you keep changing class. No more guessing where your body stands.
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v0.2.82
In a king election, if second place is tied, every tied candidate goes to the runoff. Being created first no longer settles it. The early-bird era is over.
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v0.2.82
Notice board ads now appear on the Home screen on phones and tablets too (first generation from level 5). The board finally fits in your pocket.
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v0.2.81
Patch notes are now in the Home menu, so on your phone you can open them without scrolling all the way down. The hide-and-seek is over.
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v0.2.81
Some conditions for succession permits and partners have been eased. The bar is a little lower now.
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v0.2.81
Patch notes are now shown 7 days at a time. Use the page numbers at the bottom to see older notes. Your scrolling finger can finally take a break.
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v0.2.81
The name field is back on the succession screen. You can change your name for free when you pass on, or leave it as is to keep your current name. Naming advice not included.
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v0.2.81
The succession stats table now has a Change column compared with your current caps. Stats whose caps may drop with the chosen permit are also called out above the table and in the succession confirmation. Fewer "wait, what?" moments after passing on.
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v0.2.80
The free cloud hunting trial suggestion now appears from level 5. Before level 5, only the auto hunt guide appears under the hunt buttons. No more throwing everything at newcomers at once.
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v0.2.80
Fixed the succession page introduction and the Priest of Succession's answers describing the old rule instead of the current one (the permit owner and the average of caps). The page now also says a permit from someone with lower caps lowers yours, and you can ask the priest why caps are averaged. The priest has finally memorised the new rules.
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v0.2.80
Fixed hunt results at level 99 showing only EXP +0. The total EXP you keep earning is now shown alongside, and auto hunt stats count it too. All that hard work at max level now shows up in numbers.
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v0.2.80
Before level 5, a short guide to auto hunt and the estimated time to level 5 now appear under the hunt buttons. Give it a try before your finger gets tired.
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v0.2.80
Fixed the Start auto hunt button not responding for a few seconds right after a single hunt. It now turns on as soon as you press it and starts hunting when the remaining wait is over. The button no longer pretends not to hear you.
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v0.2.78
Town feasts can now be funded together. Chip in gold at the inn, and each time the pot reaches 1,000,000 gold a one-hour feast begins (up to 6 hours a day per town). The price of a one-hour feast has been adjusted from 100,000,000 to 1,000,000 gold. Feasts are better with company anyway.
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v0.2.78
Fixed a retainer's wage being paid at a different amount from the confirmation when their stats changed in the meantime. If the wage changes, you are now shown the new amount and asked again. No more nasty surprises for your wallet.
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v0.2.78
If your purse is over the 300,000 gold limit when you hunt, the excess is now banked automatically and the hunt goes ahead. The purse rules have been clarified. No need to put the hunt on hold for a trip to the bank.
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v0.2.78
Fixed some features, such as confirmation dialogs, missing when the Guild or Rank page was opened directly. Taking the shortcut no longer leaves anything behind.
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v0.2.78
You can now buy any quantity you want from a market listing (some listings excluded). The days of buying the whole lot when you needed just one are over.
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v0.2.78
Market listings now show the unit price and the total separately. If you are short of gold, the amount you need is shown. No calculator needed to see how much you are short.
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v0.2.78
Fixed an issue where the "This session" auto-hunt stats reset when you visited another page during an auto hunt. Looking away for a moment no longer wipes your record.
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v0.2.78
House storage now shows each item's power, weight and option, along with the difference from the gear you have equipped. The deposit list also shows power, option and lock status. Less time spent pulling items out one by one to compare.
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v0.2.78
Added the patch notes page. You can find it next to the version number at the bottom of every page. Whenever you wonder "what changed?", this is the place.
