Updates that are live in the game. Times are Korea time (KST).
Oct 6
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v0.3.25
The Workyard now has “Public works” that any citizen can do: inspect your nation’s towns, audit the treasury ledger and mend damaged walls to earn merit (up to 10 a day). The more towns are inspected, the less riots and meteors take from your nation. You no longer need a sword to protect it.
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v0.3.25
Fixed the Wonder’s riot and meteor damage reduction not applying to some riots and meteors. The tower now pulls its weight every time.
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v0.3.24
In the “Recent activity” list on Live, titles such as King, Treasurer, Envoy, Marshal and Lord now appear next to names, followed by each person’s word in a speech bubble. You can leave your word on the Character page. The online list just got a lot chattier.
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v0.3.23
The Hall of Fame now shows each current king’s coronation date and days on the throne, plus a new “Former kings” list. Tap a name to open that nation’s chronicle. Thrones empty; records stay.
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v0.3.23
Biographies now have “All”, “Growth”, “Exploration & trials” and “Nation” chips, so you can read just the kind of record you want. Busy days show their first three sentences and fold away the rest. Even a day spent learning twenty classes now fits in one glance.
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v0.3.23
Fixed the Korean and Japanese opening lines of biographies and chronicles dropping the “nation” suffix from nation names. The English lines were never affected.
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v0.3.22
Hall of Fame records are now split into “History”, “Growth” and “All”. Classes mastered by the same person on the same day are folded into one line, and elected kings, completed incidents and Esoruh firsts are now kept as well. Foundings and coronations no longer drown in a sea of masteries.
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v0.3.22
Incident endings, the first in Esoruh to pass each Class Trial, passing all three trials, the first to complete each relic investigation, finding a hidden ending, and checking in 28 days in a row now appear on Live and in the breaking news. Pull off something big and all of Esoruh will hear about it.
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v0.3.22
The merit panel on your profile now has a “Recent merit record”: when you gained or lost merit, and why. Records are kept for 90 days. No more detective work to find out where your merit went.
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v0.3.22
The rank you earn through merit is now called “National rank”, and the one you earn through activity points “Activity rank”. No more wondering whether a corporal outranks a commoner.
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v0.3.22
Seeing a role through to the end of a national incident now earns 10 merit, plus 10 more if the incident is fully solved. Even a failed incident keeps your share. A magnifying glass now serves the nation as well as a sword.
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v0.3.22
The merit panel on your profile now shows “Ways to earn merit” and “What merit unlocks”: whether raids, patrols, incidents, war and the tournament are open right now, and how much merit is left to the next privilege. The road to merit finally has signposts.
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v0.3.22
National incidents opening and gaining partners, as well as pooled feasts, now get their own breaking-news lines. The ticker clears its throat for incidents too.
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v0.3.21
Fixed the map and the right column slipping under the auto-hunt bar when you scroll during auto-hunting. They now stop just below the bar. The bar and the map have finally learned to share.
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v0.3.20
The medals, certificates and incident plaques among your Mementos have been redrawn. Medals now come in bronze, silver and gold by stage, and the “Every Investigation” and “Every Trial” medals wear a laurel. Your shelf just got shinier.
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v0.3.20
The confirmation when dropping gear now shows the restore limits (the latest 30 pieces are kept, up to 3 restores a day). “I’ll just get it all back later” now works three times a day.
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v0.3.20
Daily Check-in now warns you before you collect if your bag has no free slot or the bundles would go over the limit of 99, with a “Go to bag” link. Bag cleaning only grows the longer you put it off.
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v0.3.20
You can now complete goals right from a relic trail ending or a passed Class Trial. Grab the medal while it is still warm.
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v0.3.20
The Standard Cup card now shows your saved weapon, armour and skill. Matches use whatever is saved at match time, so changes after you enter still count. Feel free to agonise until 9 p.m. on Saturday.
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v0.3.20
On the Live screen, “Past day” is now “News, last 24h” and “Typical purse” is now “Median wealth”, with units. The Esoruh index explanation is now visible on phones too. No more guessing what the numbers count.
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v0.3.20
The auto-refresh note and the Refresh button on the Live screen have moved above the news list and now show the last update time. Your scrolling finger gets a day off.
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v0.3.20
The name search and the “Changes since …” note on the Ranking screen have moved above the table. No more scrolling past 15 rows to find your rival.
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v0.3.19
The “n sec” countdown on the Map screen now really counts down, and the Set out buttons unlock on their own when it hits zero. Destinations no longer fade out while you wait or when you are short on gold. Your refresh key can finally take a break.
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v0.3.19
The Airship Pilot on the Map screen has moved below the destination list, so destinations show up right away. On wide screens the map now follows you down the list, and a town picked on the map is highlighted in the list too. The pilot got bumped, but the sick bags are still in the seat pocket.
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v0.3.19
Your profile now has a “Stat effects” section showing what each stat does and how ATK, DEF, hits per turn and Power change at +10. The screen now answers “what does MEN even do?” for you.
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v0.3.19
The Succession screen now shows “Power right after succession”: your next generation’s starting ATK, DEF, HP, hits per turn and Power with your current gear on. You inherit the gear, not the muscles.
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v0.3.19
The Change column on the Succession screen now says “Rises for sure”, “Drops for sure” or “May rise or drop” for each cap. Fewer nervous stares at red numbers.
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v0.3.18
A “Daily Check-in” has been added to the home screen. Collect a bundle once a day, more on Days 7, 14 and 28, and earn the title “the Unfailing” for checking in 28 days in a row. Miss a day and you start over from Day 1, so set an alarm.
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v0.3.17
“Sprout goals” have been added to the quest screen. First-generation characters created on or after October 1 receive gear and healing items on reaching levels 2, 3 and 5 and on opening the Old Tower, and pick their level-2 weapon from 7 kinds. Gear better than what you have on is equipped right away. Your first weapon won’t last long anyway, so don’t agonise over it.
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v0.3.17
A “Next goal” line now appears under the buttons on the hunting screen. Until you master your first class, it shows rewards ready to collect and what to do next. Getting lost just got harder.
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v0.3.17
First-generation characters earn 1.5× hunting EXP until they master the Novice class. The larger of this and Sprout EXP applies, and it stacks with EXP boosters. Novice days just got shorter.
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v0.3.17
A “Sprout Q&A” room has been added to the Council. New characters pick a topic and ask, anyone can reply, and the asker is notified when a reply arrives. Seniors, your kind words are awaited.
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v0.3.15
Other nations can now join national incidents. Until the route is decided, the ruler or an official of another nation can join, and each participating nation casts one vote on the route. The outcome is written into the chronicle of every nation involved, and those who took a role receive the Joint incident plaque. Chase the same bandits long enough and rivals become comrades.
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v0.3.14
Goals have been added to the quest screen. Set your next step in relic investigations, class trials, national incidents or the standard cup as a goal to track its progress; achieving it writes it into your biography and earns a medal. You can pursue one goal at a time, and it carries over through succession. Adventurers with a goal get lost less often.
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v0.3.14
Relic investigations, class trials, national incidents and goals now award mementos. They have no stats, but up to three can be displayed on your citizen card, shown as your house display case if you own a house. Bragging rights outlast stats.
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v0.3.14
Citizen cards now have a Deeds section showing relic investigations, class trials, national incidents and goals achieved at a glance. Your war stories can now be shown instead of told.
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v0.3.13
A nation that fails to repay its bonds on time now has its tax rate fixed at the maximum (15%) until the overdue debt is cleared. The rate it set applies again once the debt is repaid. Even kings tighten their belts in front of the national debt.
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v0.3.13
A Brand identity page has been added, gathering the logo, symbol, brand colors and usage rules. Open it next to the version number in the footer and download the logo files there. The purple color code for your fan art is in there too.
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v0.3.13
The favicon and app icon now use the globe symbol from the logo, and the icon shows properly when you add the site to an iPhone home screen. Esoruh is now easy to spot even among dozens of open tabs.
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v0.3.12
The gradient on the logo lettering now runs the right way: purple at the top, blue at the bottom. The colors had been standing on their heads.
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v0.3.11
During auto-hunt, if your purse and credit still cannot cover the inn fee and you belong to a nation, the treasury pays the rest. It shows in the treasury ledger as “Inn fee covered”. The innkeeper now sends bills to the king as well.
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v0.3.11
National Incidents have been added. When the ruler or an official opens an incident such as “The Broken Road” and picks a route, citizens each take on investigation or scouting and shape the outcome within 48 hours. The outcome goes into the nation's chronicle and the biography of everyone who took part, and those without a nation or in small nations can take incidents on alone. Scouting is fought in the standard body of the Class Trials, so blaming your level will not work.
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v0.3.10
Auto-hunt now keeps going until you stop it. Fighting by hand, taking other actions, a dropped connection or a lapsed login no longer stop it — it waits and carries on, and picks up again when you reopen the game. If a hunting ground becomes off-limits, it moves to the nearest one you can use, and the 8,640-battle cap is gone. The Stop button is now the only thing that can stop it.
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v0.3.10
During auto-hunt, if you cannot cover the inn fee, the shortfall goes on credit and you rest. You need savings in the bank, and the credit is repaid from your savings a day later. The innkeeper has teamed up with the bank.
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v0.3.10
Cloud hunting no longer stops when your bag is full, after three losses in a row or during server maintenance. It always rests at the inn when HP runs low, so the inn permission and budget settings are gone. It now stops only when you stop it or your access time runs out. The server has run out of excuses.
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v0.3.10
In class change reservations, “Hunting after the change” now defaults to carrying on where you are hunting, instead of Stop. Choose Stop if you want to stop. A new class reports for duty straight away.
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v0.3.9
Class Trials have been added. Face three examiners in the same standard body, choosing your gear, skill and when to use remedies, and win at least 60% of 30 bouts to pass. Your first pass of each is recorded in your biography, and passing all three earns the title “Strategist”. The examiners show no mercy, but they do hand out Salt Meat.
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v0.3.9
The Standard Cup has joined the Division Cups. Anyone can enter; everyone fights in the same standard body with the preparation saved in Class Trials, best of three. The entry fee is 47,000 gold and the winner earns the title “the Standard Champion”. This time you cannot blame your gear.
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v0.3.8
Relic investigations have been added to the Relic Workshop. Look into the past of the Wildflower Wreath, the Old Tower Bell and the Castellan's Signet over five steps; the ending depends on which clues you follow. If you have restored the relic, you can compare it with your findings at the last step, and the first ending you reach in each story is recorded in your biography. Please bring your own magnifying glass.
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v0.3.7
Class change reservations have been added. On the Character page, set your next class and when (on mastery or at max level); once that point is reached, the change runs right before your next hunt, and you can choose to stop hunting or keep going in a hunting ground of your choice. The elder has been told in advance.
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v0.3.2
The Remittance now offers large transfer reviews. To send more than the daily limit (100,000 gold), write why you are sending it and apply for a review; approval is limited to income confirmed over the last 30 days, and a 5% fee applies to the amount above the limit. The reviewer trusts ledgers more than eloquence.
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v0.3.2
If you connect from outside Korea, the flag of the country you connect from now appears at the bottom right of your citizen card. You can turn it off in Settings. Adventurers from afar are now easier to spot.
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v0.3.1
The wandering merchant now calls at every town once before starting the next round. New towns get a visit soon, and no town goes days without seeing the merchant. The merchant's soles now wear down fairly, too.
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v0.3.0
30 new name colours have been added, for 42 in total, in three groups: plain (Coral, Sky, Lavender and more), glowing (Emerald, Rose gold and more) and special (Rainbow, Aurora and Galaxy). Choosing one may take you all day.
